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Dragon quest tact best monsters
Dragon quest tact best monsters








dragon quest tact best monsters

Allies and enemies have standard elemental-based weaknesses and strengths, your team can equip items to increase stats, there are standard “awakenings,” units level up, there is an arena, and people have enhancement options. There is a level of tedium in Dragon Quest Tact that wore on me quickly, mostly because of this and the lack of anything to keep me invested in this beta version of the game. When monsters use their signature moves, you get greeted with the familiar Dragon Quest noise alerts and animations any fan will quickly recognize. Everything is controlled via a top-down perspective. It isn’t riveting gameplay, but it gets the job done. Combat involves users tapping and moving monsters around on a grid to attack, cast magic, or open chests. Players pick out a team of monsters, which they deploy in selected missions. It doesn’t attempt to shake things up and add a unique spin on already tried and true gameplay elements found in other turn-based tactical RPGs in the same vein. From what I saw in the beta, it doesn’t do anything new or groundbreaking. Which, unfortunately, speaks mostly for the quality of Dragon Quest Tact itself. However, due to how standard it is in comparison to other mobile RPGs, anyone that hasn’t touched the franchise won’t feel at a loss when playing Dragon Quest Tact. It functions the same way that other Dragon Quest titles have, with similar mechanics those familiar with the franchise will know.

dragon quest tact best monsters

The Dragon Quest Tact beta makes it seem like everything you’d expect from a turn-based tactical game.










Dragon quest tact best monsters